I think someone took the old cliché about the mobile phone being “a remote control for your life” a little too seriously.
I think someone took the old cliché about the mobile phone being “a remote control for your life” a little too seriously.
Update, 10 June 2013: Vindicated!
I’ve been in San Francisco for a day or so, on my way up to O’Reilly’s Foo Camp. This in itself is already happy-making, but when I found myself jetlagged and wide-awake in yesterday’s dawny gloaming and realized where I was (three blocks from the flagship Apple Store) and what day it was (!!), my schedule for the day was foreordained.
I performed quick ablutions, picked up a tall coffee to go, and met free-at-last Tom Coates a little after six in the morning, on what was already a nontrivial line. Lots of free energy drinks, doughnuts, and burritos and eight hours later, I was ushered into The Presence; after the usual provisioning and activation hassles, I left the store with a gorgeous, brand-spankin’-new iPhone 4.
And it truly is gorgeous, y’know? In its formal qualities, this Mk IV represents a significant advance over the last iteration — which I never cared for, as it looked and felt cheap — and a return to Jony Ive’s long-term effort to reinscribe a Ramsian design ethic in the market for 21st century consumer products. As an object, it just about cannot be faulted. Mmmmm.
Oh, but that interface. Or more particularly, the design of applications and utilities. The worrisome signs that first cropped up in the iPhone 3G Compass app, and clouded the otherwise lovely iPad interaction experience, are here in spades. What’s going on here is an unusual, unusually false and timid choice that, in the aggregate, amounts to nothing less than a renunciation of what these devices are for, how we think of them, and the ways in which they might be used.
I’m talking about the persistent skeuomorphic design cues that spoor applications like Calendar, Compass, iBooks and the truly awful Notes. The iPhone and iPad, as I argued on the launch of the original in 2007, are history’s first full-fledged everyware devices — post-PC interface devices of enormous power and grace — and here somebody in Apple’s UX shop has saddled them with the most awful and mawkish and flat-out tacky visual cues. You can credibly accuse Cupertino of any number of sins over the course of the last thirty years, but tackiness has not ordinarily numbered among them.
Dig, however, the page-curl animation (beautifully rendered, but stick-in-the-craw wrong) in iBooks. Feast your eyes on the leatherette Executive Desk Blotter nonsense going on in Notes. Open up Calendar, with its twee spiral-bound conceit, and gaze into the face of Fear. What are these but misguided coddles, patronizing crutches, interactively horseless carriages?
Lookit: a networked, digital, interactive copy of, say, the Tao Te Ching is simultaneously more and less than the one I keep on my shelf. You give up the tangible, phenomenological isness of the book, and in return you’re afforded an extraordinary new range of capabilities. Shouldn’t the interface, y’know, reflect this? A digital book read in Kindle for iPad sure does, as does a text saved to the (wonderful, indispensable) Instapaper Pro.
The same thing, of course, is true of networked, digital, interactive compasses and datebooks and notepads. If anything, the case is even less ambivalent here, because in all of these instances the digital version is all-but-unalloyed in its superiority over the analogue alternative. On the iPad, only Maps seems to have something of the quality of a true network-age cartography viewer.
I want to use the strongest language here. This is a terribly disappointing renunciation of possibility on Apple’s part, a failure to articulate an interface-design vocabulary as “futuristic” as, and harmonious with, the formal vocabulary of the physical devices themselves. One of the deepest principles of interaction design I observe is that, except in special cases, the articulation of a user interface should suggest something of a device, service or application’s capabilities and affordances. This is clearly, thoroughly and intentionally undermined in Apple’s current suite of iOS offerings.
What Apple has to do now is find the visual language that explains the difference between a networked text and a book, a networked calendar entry and a page leaf, or a networked locational fix and a compass heading, and does so for a mass audience of tens or hundreds of millions of non-science-fiction-reading, non-interface-geek human users. The current direction is inexplicable, even cowardly, and the task sketched here is by no means easy. But if anybody can do this, it’s the organization that made generations of otherwise arcane propositions comprehensible to ordinary people, that got out far enough ahead of the technology that their offerings Just Worked.
Application interfaces as effortlessly twenty-minutes-into-the-future as every other aspect of the iPad experience? Now that truly would be revolutionary and magical. I don’t think it’s too much to ask for, or to expect.
In Everyware‘s Thesis 03, I describe the array of devices that populated Mark Weiser‘s original vision for ubiquitous computing, devices he called “tags,” “pads” and “boards”:
[T]hese were digital tools for freely-roaming knowledge workers, built on a vocabulary of form universally familiar to anyone who’s ever worked in an office: name tags, pads of paper and erasable whiteboards, respectively.
Each had a recognizable domain of function. Tabs, being the smallest, were also the most personal; they stayed close to the body, where they might mediate individual information like identity, location and availability. Pads were supposed to be an individual’s primary work surface, pen-based devices for documents and other personal media. And boards were wall-sized displays through which personal work could be shared, in a flow of discovery, annotation and commentary.
Networking infrastructure throughout the office itself enabled communication among the constellation of tabs, pads and boards in active use, allocating shared resources like printers, routing incoming e-mails and phone calls, and providing background maintenance and security functions.
Well. We see where some of the emphases turn out to have been slightly askew, a little parochial; Weiser, after all, worked at Xerox PARC, and Xerox was and is an enterprise dedicated to office productivity. But this circa-’95 conception turns out to be stunningly prescient if you look at the ecology of objects we’ve wound up using.
I barely have to connect the dots, do I? Tabs. Pads. Boards.
OK, so it turns out the “tab” does quite a bit more than Weiser-era artifacts like Active Badge implied; the pen has by and large been superseded by the very thing it displaced, the human finger; and the network undergirding these things is more likely to be national in scale than something installed and maintained at the level of a particular building. This is to say nothing of the fact that we’re more likely to be watching 30 Rock on our pads than Working Industriously On Our Assigned Projects.
But that was inevitable. The street always and everywhere finds its own uses for technology, and who is this “street” if not us, you and I? The plain fact is that a few people working at PARC in the mid-1990s largely got it right — and someone, at least, ought to remember them for it as the very evaporation they foresaw becomes a reality, and we think less and less of “computing” at all.
I’ve been arguing for awhile now that there is no longer any utility in maintaining a distinct domain of inquiry or endeavor known as “ubiquitous computing,” unless by these words we mean to denote the historical study of Weiser and his intellectual progeny; I’d prefer that we simply speak of “everyday life.” Because that’s the degree to which these ideas have triumphed, right?
I don’t even wonder that Everyware itself seems to be slipping into obscurity. Why would anyone need to seek out a book on some arcane topic called ubiquitous computing, when the issues it treats — the slippages of identity, the hassles occasioned by thoughtless design and constant default in a pervasively technical world — are literally the stuff of front-page news and day-to-day concern for a great many of us?
No, it’s clear that in the main, in imagining the forms platforms for networked interaction would basically have to adopt and the scales they would operate at most naturally, Mark Weiser nailed it. Where he was wrong was equally profound, of course, and this lay in asserting that the existence of such an informational ecosystem would tend to entrain calm in its users. And this strikes me as easily enough forgivable, simply the enthusiasm and hope of a proud parent.
It may have taken fifteen years, several turns of Moore’s law and the application of designerly genius to the objects themselves, but here we are. Computing is finally, finally going away, the necessary objects condensing into infinitely less awkward forms as the things we use them for sublimate into the air itself. It’s a terrible shame Mark Weiser isn’t here to enjoy it, but then history teaches us prophets rarely live to see the day of their vindication. What counts, in the end, is not merely that he had the clarity of vision to imagine the contours of our contemporary ecosystem, but the charisma to enlist others whose efforts would call it into being, just like Sister Kay said. And as to what we now make of that ecosystem…well, that’s in our hands, isn’t it?
A week or so back, a bright guy I met at PICNIC named Lincoln Schatz asked me if I mightn’t list for him a few things I’d been reading lately. I got about halfway through before I realized that I was really compiling a manifest of books I’d been consulting as I put together the pieces of my own.
So this is for you, Lincoln – but I bet it’d also be particularly valuable for readers who are coming at issues of networked urbanism from the information-technological side, and would like a better grounding in sociological, psychological, political and architectural thinking on these topics. (There’s also a pretty heavy overlap here with the curriculum Kevin Slavin and I built our ITP “Urban Computing” class around.)
Not all of these were equally useful, mind you. Some of the titles on the following list are perennial favorites of mine, or works I otherwise regard as essential; some are badly dated, and one or two are outright wank. But they’ve all contributed in some wise to my understanding of networked place and the possibilities it presents for the people who inhabit it.
Two caveats: first, this is very far from a comprehensive list, and secondly, you should know that I’ve provided the titles with Amazon referral links, so I make a few pennies if you should happen to click through and buy anything (for which I thank you). At any rate, I hope you find it useful.
UPDATE 19 October 20.49 EEDT
Thanks, everyone, for the suggestions. Please do bear in mind that, as I noted, this is not a comprehensive list of interesting urbanist books, but an attempt to account specifically for those works that have been influential on my own thinking. With a very few exceptions, I’m no longer looking for new insights, but for ways to consolidate and express those deriving from my encounter with the works listed.
That said, I’ll continue to update the page as I either remember titles that ought to have been included in the first place, or in fact do assimilate new points of view.
- Alexander, Christopher, et al.: A Pattern Language
- Ascher, Kate: The Works: Anatomy of a City
- Augé, Marc: Non-Places: Introduction to an Anthropology of Supermodernity
- Aymonino, Aldo and Valerio Paolo Mosco: Contemporary Public Space/Un-Volumetric Architecture
- BAVO, eds.: Urban Politics Now: Re-Imagining Democracy in the Neoliberal City
- Bachelard, Gaston: The Poetics of Space
- Baines, Phil and Catherine Dixon: Signs: Lettering in the Environment
- Banham, Reyner: The Architecture of the Well-Tempered Environment
- Benjamin, Walter: Selections from The Arcades Project
- Benkler, Yochai: The Wealth of Networks: How Social Production Transforms Markets and Freedom
- Borden, Iain: Skateboarding, Space and the City
- Brand, Stewart: How Buildings Learn
- Canetti, Elias: Crowds and Power
- Careri, Francesco: Walkscapes: Walking as an Aesthetic Practice
- Carter, Paul: Repressed Spaces
- Crawford, J.H.: Carfree Cities
- Davis, Mike: Planet of Slums
- De Cauter, Lieven: The Capsular Civilization
- De Certeau, Michel: Chapter VII, “Walking in the City,” from The Practice of Everyday Life
- DeLanda, Manuel: Part I, “Lavas and Magmas,” from A Thousand Years of Nonlinear History
- Design Trust For Public Space: Taxi 07: Roads Forward
- Di Cicco, Pier Giorgio: Municipal Mind: Manifestos for the Creative City
- Dourish, Paul: Where The Action Is
- Flusty, Steven: Building Paranoia
- Fruin, John J.: Pedestrian Planning and Design
- Gehl, Jan: Life Between Buildings: Using Public Space
- Goffman, Erving:
• Behavior in Public Places
• Interaction Ritual
- Graham, Stephen and Simon Marvin: Splintering Urbanism
- Greenfield, Adam (that’s me!): Everyware: The Dawning Age of Ubiquitous Computing
- Hall, Edward T.: The Hidden Dimension
- Hammett, Jerilou and Kingsley, eds.: The Suburbanization of New York
- Hara, Kenya: Designing Design
- Hardt, Michael and Antonio Negri: Empire
- Haydn, Florian and Robert Temel, eds.: Temporary Urban Spaces
- Holl, Steven, Juhani Pallasmaa and Alberto Pérez-Gómez: Questions of Perception
- Hughes, Jonathan and Simon Sadler, eds.: Non-Plan
- Ito, Mizuko, Daisuke Okabe, and Ken Anderson: “Portable Objects in Three Global Cities: The Personalization of Urban Places“
- Iwamoto, Lisa: Digital Fabrications
- Jacobs, Jane: The Death and Life of Great American Cities
- Kaijima, Momoyo, Junzo Koroda and Yoshiharu Tsukamoto: Made in Tokyo
- Kay, Alan: “User Interface: A Personal View,” in The art of human-computer interface design (Laurel, ed.)
- Kayden, Jerold S.: Privately Owned Public Space: The New York City Experience
- Kieran, Stephen and James Timberlake: Refabricating Architecture
- Klingmann, Anna: Brandscapes: Architecture in the Experience Economy
- Klooster, Thorsten, ed.: Smart Surfaces and their Application in Architecture and Design
- Latour, Bruno:
• Aramis, or: The Love of Technology
• Reassembling the Social
- Lefebvre, Henri: The Production of Space
- Lynch, Kevin: The Image Of The City
- McCullough, Malcolm: Digital Ground
- Mollerup, Per: Wayshowing: A Guide to Environmental Signage Principles and Practices
- Miller, Kristine F.: Designs on the Public
- Mitchell, William J.:
• City of Bits
• Me++: The Cyborg Self and the Networked City
- Moran, Joe: Reading the Everyday
- Mumford, Lewis: The City In History
- MVRDV: Metacity/Datatown
- Neuwirth, Robert: Shadow Cities: A Billion Squatters, A New Urban World
- Nold, Christian, ed.: Emotional Cartography: Technologies of the Self
- O’Hara, Kenton, et al., eds.: Public and Situated Displays: Social and Interactional Aspects of Shared Display Technologies
- Oldenburg, Ray: The Great Good Place
- Qiu, Jack Linchuan: Working Class Network Society
- Raban, Jonathan: Soft City
- RAMTV: Negotiate My Boundary
- Rheingold, Howard: Smart Mobs
- Rudofsky, Bernard: Streets for People
- Sadler, Simon: Archigram: Architecture without Architecture
- Sante, Luc: Low Life
- Sennett, Richard: The Uses of Disorder
- Senseable City Lab: New York Talk Exchange
- Solnit, Rebecca: Wanderlust: A History Of Walking
- Suchman, Lucy: Plans and Situated Actions
- Tuan, Yi-Fu: Space and Place
- Varnelis, Kazys, ed.: The Infrastructural City
- Wall, Alex: Victor Gruen: From Urban Shop to New City
- Waldheim, Charles, ed.: The Landscape Urbanism Reader
- Watkins, Susan M.: Clothing: The Portable Environment
- Whitely, Nigel: Reyner Banham: Historian of the Immediate Future
- Whyte, William H.: The Social Life of Small Urban Spaces
- Wood, Denis and Robert J. Beck: Home Rules
- Zardini, Mirko, ed.: Sense Of The City: An Alternate Approach to Urbanism
It’s a terrible word, but maybe a terrible thing deserves one: “responsibilization” refers to an institution disavowing responsibility for some function it used to provide, and displacing that responsibility onto its constituents, customers, or users. Pat O’Malley, in the SAGE Dictionary of Policing, provides as crisp a definition as I’ve found, and it’s worth quoting here in full:
…a term developed in the governmentality literature to refer to the process whereby subjects are rendered individually responsible for a task which previously would have been the duty of another – usually a state agency – or would not have been recognized as a responsibility at all. The process is strongly associated with neoliberal political discourses, where it takes on the implication that the subject being responsibilized [!] has avoided this duty or the responsibility has been taken away from them in the welfare-state era and managed by an expert or government agency.
Of course, it’s not just state agencies. It’s every half-stepping, outsourcing, rightsizing, refocusing-on-our-core-competency business you’ve encountered in these austere days, shedding any process or activity which cannot be reimagined as a profit center. You’ll get the taste of it any time you turn to a Web community to replace the documentation or customer service manufacturers used to provide as a matter of course. More generally, we see the slow spread of attitudes like this reflected in technological artifacts like the femtocells carriers want to sell you to patch the holes in their own network coverage and semiotic artifacts like the signage here, not-so-subtly normalizing the idea that checking in for a flight is something that should be accomplished without recourse to expensive, troublesome human staff.
In both of these cases, a rhetorical sleight-of-hand is deployed to reframe the burden you must now shoulder as an opportunity – to convince you, to trot out once again a phrase that is rapidly outstaying its welcome, that what you are experiencing is a feature and not a bug. And this is the often-unacknowledged downside in the otherwise felicitous turn toward more open-ended product-service ecosystems: the price of that openness is generally increased vigilance and care on the user’s part, or “wrangling.” But there’s a stark difference, as I read it anyway, between knowingly taking on that order of obligation in the name of self-empowerment and improved choice, and having to take it on because the thing you’ve just shelled out a few hundred dollars for is an inert brick if you don’t.
I’m not sure there’s any longterm fix for this tendency in a world bracketed by the needs of institutions driven primarily by analyst calls, quarterly earnings estimates and shareholder fanservice on one flank, and deeply seamful technologies on the other. The pressures all operate in one direction: you’re the one left having to pick up a sandwich before your five-hour flight, figure out what on earth a “self-assigned IP address” means, and help moribund companies “innovate” their way out of a paper bag, for free. So if you manage an organization, of whatever size or kind, that’s in the position of having to do this to your users or customers, you definitely have the zeitgeist defense going for you. But at least have the common decency not to piss on people’s heads and tell them it’s raining.
There’s more on such “boundary shifts” here, and I’ll be writing much more about their consequences for the user experience over the next few months. For now, it’s enough to identify the tendency…and maybe begin to think about a more euphonious name for it, as well.
As most of you know, I pay a decent amount of attention to products offered under the Puma brand. Even when a particular item or line doesn’t quite do it for me – and this happens more and more often with every passing year, presumably because I’m ever more decisively aging out of their target demo – there’s generally something ever so slightly more interesting about the stance and overall aesthetic of the things they sell than those of competitors Adidas and Nike.
Nor should it come as any surprise that I’m going to be especially interested in a line called “Urban Mobility,” which has at various points over the last two years consisted of shoes, baggage, clothing, and even a white-labeled Biomega bike.
In Puma’s conception, urban mobility apparently has to do with affording the wearer free movement of the body, protecting him or her against inclement conditions, and offering plenty of pockets. These are not clothes for sitting in cars, riding on buses, or waiting on subway platforms, in other words; apparently, getting around the city is something that must be negotiated parkour-style, in the remorseless arena of the physical, unaided by anything infrastructural.
I’m not necessary put out by the fact that the line invests the act of getting around the city with a glamour entirely missing from most of the actual, everyday transactions involved – after all, isn’t that kind of the point of fashion? Nor am I even that surprised by the relative functional underperformance of the garments and luggage, their elevation of (nice-ish) typography and silly posturing over any real utility. (Though if you’re going to do “urban mobility,” you might as well do it.)
No, the biggest disappointment to me in all of this, by far, is that not a single one of the artifacts included in the Urban Mobility line partakes of or refers to the networked information real-world city mobility is increasingly built upon. It’s not just a question of Puma being a maker of stuff, not services; remember, even the abortive Trainaway offering included online and audio components. It’s a failure of imagination and understanding.
At the very least, how hard would it have been to gin up an Urban Mobility iPhone app? I mean, sure, it’s the kind of flavor-of-the-month thing I generally decry, an initative which would at first blush appear heir to all the sad-ass metooism of most such marketing efforts. But in this case there would at least be some logic and justification underwriting the effort, considering that urban mobility is manifestly what people do with these devices.
I know, I know: I’m being too literal. I’m failing to grasp that concern for function is too often the death of fantasy. More importantly, I’m failing to account for the fact that the whole collection is past its sell-by date (and doesn’t seem to have done that well to begin with). I’m showing my age, my lack of edge, whatever. Mark my words, though: such efforts are going to feel increasingly weak and incomplete without a networked component of some type, and the more so the greater the degree to which the posture subtends a domain in which the informatic is primary.